Author Topic: Multibots  (Read 3449 times)

Travis7s

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Multibots
« on: August 22, 2015, 11:24:25 am »
I'm working on a multibot and I have a few questions:

In the case of multi-bots, the countdown will begin when greater than 75% of the mass of
the multi-bot is unable to move. For multi-bots with an even number of robots (2, 4, etc…)
and equal weights for each portion the team will identify which are considered to be the
heaviest.


If 75% must be disabled, why do teams have to declare a 'heaviest' robot when they are equal weight?


In the event that both robots enter the death zone simultaneously they will be returned to
the combat area and the match will resume. A robot that places its opponent in the death
zone must be able to do so without also becoming stuck itself. If it is not able to separate
from the other robot this will be treated as simultaneous entry


What happens when one of the multibots does this to the opponent and the other multibot is still functional in the arena?

MikeNCR

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Re: Multibots
« Reply #1 on: August 22, 2015, 08:06:36 pm »
I'm working on a multibot and I have a few questions:

In the case of multi-bots, the countdown will begin when greater than 75% of the mass of
the multi-bot is unable to move. For multi-bots with an even number of robots (2, 4, etc…)
and equal weights for each portion the team will identify which are considered to be the
heaviest.


If 75% must be disabled, why do teams have to declare a 'heaviest' robot when they are equal weight?


In the event that both robots enter the death zone simultaneously they will be returned to
the combat area and the match will resume. A robot that places its opponent in the death
zone must be able to do so without also becoming stuck itself. If it is not able to separate
from the other robot this will be treated as simultaneous entry


What happens when one of the multibots does this to the opponent and the other multibot is still functional in the arena?

With the 75% number, only an even number of bots can reach a situation where it's possible to be right at the limit, so in that circumstance a "heavy" bot needs to be designated to make it clear whether or not the multibot has passed the limit. It's not as necessary with the KO point being 75% but it's still useful to have.

As far as death zone stuff, if the remaining portion of the multibot was in excess of 25% of the total weight it would win. If it's less than 25% the match would be restarted.

Kaldonis

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Re: Multibots
« Reply #2 on: August 23, 2015, 02:30:02 am »
So what if you had 3 bots where one weighed 50% and two weighed 25%? Seems to me the rule should apply in this case as well where you'd need to choose one of the 25% bots to be the "heavier" one, no?

MikeNCR

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Re: Multibots
« Reply #3 on: August 23, 2015, 10:07:35 am »
So what if you had 3 bots where one weighed 50% and two weighed 25%? Seems to me the rule should apply in this case as well where you'd need to choose one of the 25% bots to be the "heavier" one, no?

In that situation you'd need to specify which of the two identical small bots was the heaviest.

Travis7s

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Re: Multibots
« Reply #4 on: August 23, 2015, 04:48:50 pm »
My fear with this is you could build kamikaze bots that just try to get under the other bot, latch on, and drive out for the win. For a while I was considering doing this with a robot whose wedge is covered with magnets. :P

MikeNCR

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Re: Multibots
« Reply #5 on: August 23, 2015, 04:51:43 pm »
My fear with this is you could build kamikaze bots that just try to get under the other bot, latch on, and drive out for the win. For a while I was considering doing this with a robot whose wedge is covered with magnets. :P

You'd have to be fast with it since you'll need to get them out before you need to release the other bot. Also, that only works with steel bottomed bots.

Travis7s

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Re: Multibots
« Reply #6 on: August 23, 2015, 09:02:42 pm »
True as the quick part. Almost all robots have screw heads to attach to, or magnets at my local events.

Kaldonis

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Re: Multibots
« Reply #7 on: August 24, 2015, 02:09:55 pm »
True as the quick part. Almost all robots have screw heads to attach to, or magnets at my local events.

That's a gamble as to whether the other robot's magnets will repel or attract you though.

Travis7s

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Re: Multibots
« Reply #8 on: August 25, 2015, 07:57:34 pm »
I can just levitate them to the pushout, even better!